Starships and their base frames are described using stat blocks that include information about how they move, the size of their crews, and more. When you’re reading a starship or base frame stat block, the statistics and definitions below define its capabilities. A starship sheet is provided at the end of this book.
- Name and Tier: This is the designation of the starship and its power level. Starships of different tiers vary to a greater degree in terms of power and abilities than monsters whose Challenge Rating (CR) differs by a similar amount.
- Size Category and Frame: This describes the overall size of the vessel (see Starship Scale). A starship’s size provides a modifier to its Armor Class and Target Lock (see below). This entry also notes the base frame of the starship.
- Speed: This is the number of hexes the starship can move using most pilot actions.
- Maneuverability: A starship’s maneuverability is rated clumsy, poor, average, good, or perfect. This is generally tied to the mass and size of the starship, and it both indicates how agile the starship is in space and determines the minimum number of hexes the starship must move before it can turn (see Turns in Starship Combat).
- Hyperspace: This is a starship’s hyperspace engine rating. When determining how long it takes a starship to travel to a location through hyperspace, divide the die roll by this number. If this entry is absent, the starship can’t travel into hyperspace.
- Armor Class (AC): This value is used when determining whether direct-fire weapons hit a starship. AC is calculated based on the ship’s size, maneuverability, and physical armor, as well as the pilot’s number of ranks in the Piloting skill. See calculating AC.
- Target Lock (TL): This value is used when determining whether tracking weapons hit a starship. TL is calculated based on the starship’s size, maneuverability, and defensive countermeasures, plus the pilot’s number of ranks in the Piloting skill. See calculating TL.
- Hull Points (HP): This is the total amount of damage a starship can take before it becomes inoperative. A starship with 0 Hull Points isn’t destroyed, though many of its systems are no longer functioning and it is no longer a threat to its enemies. In a base frame stat block, the Hull Points entry also lists the HP increment, which is the number of Hull Points a starship with that frame automatically gains when its tier increases to 4 (and every 4 tiers thereafter).
- Damage Threshold (DT): If an attack deals less damage less than this value, that damage isn’t counted against the ship’s total Hull Points. Only Huge or larger ships have a Damage Threshold, and it matters only when such a starship’s shields are depleted.
- Critical Threshold (CT): Whenever the total amount of damage that has been dealt to a starship’s Hull Points reaches a multiple of this value, one of its systems takes critical damage. This value is always one-fifth of the starship’s maximum number of Hull Points.
- Shields: In a starship stat block, this lists the ship’s shield system and the Shield Points (SP), which represent the damage shields can take before they’re depleted. Shield Points are assigned to particular quadrants (forward, port, starboard, or aft). These quadrants correspond in orientation to the ships firing arcs.
- Attacks: A starship has four firing arcs: forward, port, starboard, and aft. Most nonturret weapons can fire only in the firing arc where they’re mounted; turret weapons can be fired in any arc. The attack entries list the various weapons mounted on the ship that can fire in each of the arcs. Each weapon also lists its damage, range, and other special properties.
- Mounts: In a base frame stat block, this entry lists the class of weapon that can be mounted on the starship.
- Power Core: This lists a starship’s power core or cores and the power core units (PCU) it produces.
- Hyperspace Engine: The starship’s hyperspace engine, if any, is listed here.
- Systems: This entry lists a starship’s major systems, such as armor, defensive countermeasures, sensors, and weapons.
- Expansion Bays: This entry lists any expansion bays—cargo spaces that can be used for special purposes.
- Modifiers: This entry lists the bonuses (or penalties) to certain skill checks during starship combat gained from a starship’s speed and maneuverability, as well as from some starship systems.
- Minimum and Maximum Crew: In a base frame stat block, these entries note the minimum and maximum number of characters who can take actions on that vessel during starship combat. Larger starships use teams that report to a higher officer who performs an assigned role in starship combat (see Large and Small Crews for more about large crews). A starship without its minimum crew can’t be operated.
- Complement: In a starship stat block, this section lists the total size of the crew aboard that ship.
- Crew: In a starship stat block, this section lists those filling various roles in combat, as well as their bonuses to skills used during starship combat and number of ranks in those skills—see Starship Combat Roles for more on determining these. Any modifiers listed earlier in the stat block are accounted for here. If a starship has teams supporting officers who fill roles, this entry also lists the number and size of teams. This section is listed only for ships under the GM’s control—PCs can perform their own actions aboard starships they control; for more on these actions, see Starship Combat.
- Special Abilities: Any unique actions or qualities a starship has due to its crew or its equipment are listed here.
- Cost: In a base frame stat block, this lists the frame’s Build Point cost. Build Points (BP) are an abstract resource used for creating and upgrading starships.