Stabilize | Spells | SFRPG SRD | Glasstop Games

SFRPG Stabilize Spell

Mystic Level: 0

School: conjuration (healing)

Range: close (25 ft. + 5 ft./2 levels)

Targets: one living creature

Duration: instantaneous

Saving Throw: Will negates (harmless)

Spell Resistance: yes (harmless)

If the target of this spell has 0 Hit Points and is dying, it automatically stabilizes. If the creature later takes damage, it is no longer stable.

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