Starfinder Modify Memory Spell

Modify Memory Spell

Level Mystic 5

School enchantment (compulsion, mind-affecting)

Range close (25 ft. + 5 ft./2 levels)

Targets one living creature

Duration permanent

Saving Throw Will negates; Spell Resistance yes

You reach into the target’s mind and modify up to 5 minutes of its memories in one of the following ways.

Casting the spell takes 1 round. If the target fails its saving throw, you proceed with the spell by spending as much as 5 minutes (a period of time equal to the amount of memory you want to modify) visualizing the memory you wish to modify in the target. If your concentration is disturbed before the visualization is complete, or if the target moves beyond the spell’s range at any point during this time, the spell fails.

A modified memory does not necessarily affect the target’s actions, particularly if it contradicts the creature’s natural inclinations. An illogical modified memory is usually dismissed as a bad dream, a hallucination, or another similar excuse.

Section 15: Copyright Notice

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.