SFRPG Miracle Spell
Mystic Level: -
Range: see text
Area: see text
Effect: see text
Targets: see text
Duration: see text
Saving Throw: see text
Spell Resistance: yes
When you cast miracle, you state what you would like to have happen and request that the power to which you are connected intercede. A request that is out of line with the power’s nature is refused. A miracle can do any of the following things.
- Duplicate any mystic spell of 6th level or lower.
- Duplicate any other spell of 5th level or lower.
- Undo the harmful effects of certain spells, such as feeblemind.
- Produce any effect whose power level is in line with the above effects.
At the GM’s discretion, you may try to use a miracle to produce greater effects than these, but doing so may be dangerous or the spell may have only a partial effect.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are the same as for a 7th-level spell. For the purpose of other effects that depend on spell level, miracle counts as a 9th-level spell.