Hold Portal | Spells | SFRPG SRD | Glasstop Games

SFRPG Hold Portal Spell

Technomancer Level: 1

School: abjuration

Range: medium (100 ft. + 10 ft./level)

Targets: one portal up to 20 sq. ft./level

Duration: 1 minute/level (D)

Saving Throw: none

Spell Resistance: no

This spell magically holds shut a door, gate, shutter, or window of any standard material (metal, plastic, stone, wood, and so on), or it reinforces an electronic lock. The magic affects the portal just as if it were securely closed and normally locked. A knock spell or a successful dispel magic spell can negate a hold portal spell.

Add 5 to the normal DC for forcing open a portal or hacking an electronic lock affected by this spell.

This page contains Open Game Content used under the Open Game License (OGL).