Hold Person | Spells | SFRPG SRD | Glasstop Games

SFRPG Hold Person Spell

Mystic Level: 2

School: enchantment (compulsion, mind-affecting)

Range: medium (100 ft. + 10 ft./level)

Targets: one humanoid creature

Duration: 1 round/level (D)

Saving Throw: Will negates, see text

Spell Resistance: yes

The target becomes paralyzed and freezes in place. It is aware and breathes normally but can’t take any physical actions, even speech. A held creature can’t cast spells. Each round on its turn, the target can spend a full action to attempt a new saving throw to end the effect. This does not provoke attacks of opportunity. A winged creature that is paralyzed can’t flap its wings and falls. A swimmer can’t swim and may drown.

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