Energy Ray | Spells | SFRPG SRD | Glasstop Games

SFRPG Energy Ray Spell

Technomancer Level: 0

School: conjuration (creation)

Range: close (25 ft. + 5 ft./2 levels)

Targets: one creature or object

Duration: instantaneous

Saving Throw: none

Spell Resistance: yes

When you cast this spell, choose acid, cold, electricity, or fire; the spell gains that descriptor. You fire a ray at the target, and you must make a ranged attack against its EAC. On a hit, the ray deals 1d3 damage of the chosen energy type.

This page contains Open Game Content used under the Open Game License (OGL).