SFRPG Energy Ray Spell
Technomancer Level: 0
School: conjuration (creation)
Range: close (25 ft. + 5 ft./2 levels)
Targets: one creature or object
Saving Throw: none
Spell Resistance: yes
When you cast this spell, choose acid, cold, electricity, or fire; the spell gains that descriptor. You fire a ray at the target, and you must make a ranged attack against its EAC. On a hit, the ray deals 1d3 damage of the chosen energy type.