Daze | Spells | SFRPG SRD | Glasstop Games

SFRPG Daze Spell

Mystic Level: 0

Technomancer Level: 0

School: enchantment (compulsion, mind-affecting)

Range: close (25 ft. + 5 ft./2 levels)

Targets: one humanoid creature of CR 3 or lower

Duration: 1 round

Saving Throw: Will negates

Spell Resistance: yes

This spell short-circuits the mind of a humanoid creature with a CR of 3 or lower so that it is dazed (unable to take actions, but taking no penalty to AC). Humanoids of CR 4 or higher are not affected. After a creature has been dazed by this spell, it is immune to it for 1 minute.

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