Starfinder Confusion Spell

Other Game Systems: Pathfinder 2 Confusion Spell

Confusion Spell

Level Mystic 4

Resolve Cost 0

School enchantment (compulsion, mind-affecting)

Range medium (100 ft. + 10 ft./level)

Area 15-ft.-radius burst

Duration 1 round/level

Saving Throw Will negates; Spell Resistance yes

This spell causes confusion in all creatures in the area, making them unable to determine their actions. Any confused creature that is attacked automatically attacks or attempts to attack its attackers on its next turn, as long as it is still confused at the start of its next turn. Note that a confused creature will not make attacks of opportunity against any foe that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked). For confused creatures that have not been attacked, roll on the following table at the start of each affected creature’s turn each round to see what it does in that round.

1-25Act normally.
26-50Do nothing but babble incoherently.
51-75Deal 1d8 + Str modifier damage to self with item in hand.
76-100Attack nearest creature.

A confused creature that can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused target.

Section 15: Copyright Notice

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.