SFRPG Break Enchantment Spell
Mystic Level: 5
Technomancer Level: 5
Range: close (25 ft. + 5 ft./2 levels)
Targets: up to one creature per level, no two of which can be more than 30 ft. apart
Saving Throw: none
Spell Resistance: no
This spell frees victims from curses, enchantments, and transmutations. Break enchantment can reverse even an instantaneous effect. For each such effect, you attempt a caster level check (1d20 + your caster level, maximum +15) against a DC equal to 11 + the caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC of the caster level check is equal to the DC of the curse.
If the spell is one that can’t be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower. If the effect comes from a permanent magic item, break enchantment doesn’t remove the curse from the item but it does free the victim from the item’s effects.