Sylph Playable Race

Sylph

Ability Score Modifiers +2 Dex, +2 Int, -2 Con

Hit Points 2 HP

Size & Type Sylphs are Medium Outsiders with the native subtype.

Racial Traits

Air Affinity Sylphs have a +2 racial bonus to Acrobatics checks and, if able to fly, maneuverability one step better than normal.

Darkvision Sylphs have darkvision with a range of 60 feet.

Electricity Resistance Sylphs have electricity resistance 5.

Spell-Like Ability Once per day, a sylph can use flight (1st level) on herself as a spell-like ability. At 6th level, she can cast the 2nd-level version of the spell, and at 12th level, she cast the 3rd-level version of the spell. Her caster level is equal to her level.

Sylphs, a variety of planar scion, are descendants of species and creatures from the Material Plane that have strong connections to the Plane of Air, such as djinn. They can also arise in areas that have strong influences from the Plane of Air. Though sylphs can pass for other kinds of humanoids, they tend to be slender, and all have complex blue markings swirling across their skin. Sylphs are naturally reserved and they avoid attention.

Section 15: Copyright Notice

Starfinder Adventure Path #14: Soldiers of Brass © 2019, Paizo Inc.; Authors: Crystal Frasier, with Kate Baker, Christopher Carey, Thurston Hillman, Adrian Ng, and Owen K.C. Stephens.