Starfinder Human Playable Race
Ambitious, creative, and endlessly curious, humans have shown more drive to explore their system and the universe beyond than any of their neighbor races—for better and for worse. They’ve helped usher in a new era of system-wide communication and organization and are admired for their passion and tenacity, but their tendency to shoot first and think about the consequences later can make them a liability for those races otherwise inclined to work with them.
Ability Score Modifiers +2 to any 1 ability
Hit Points 4 HP
Size & Type Humans are Medium Humanoids with the human subtype.
Average Height or Length 5-7 ft.; Average Weight 100-300 lbs.
Age of Maturity 18 years; Maximum Age 80+2d20 years
Bonus Feat Humans select one extra feat at 1st level.
Skilled Humans gain an additional skill rank at 1st level and each level thereafter.
Playing a Human
- See yourself as the hero of your own story, surely destined for some form of greatness.
- Are innovative, flexible, and talented, and you pride yourself on your human resilience.
- Get along well with members of other races and learn from other cultures and societies.
- Hold passionate beliefs yet change your mind quickly when it’s in your interest.
- See you as energetic and adaptable, but also as emotional, impetuous, and prone to violence.
- Pity you for the loss of your ancestral home world and worry that you covet theirs.
- See your self-confidence as arrogance.
- Respect your ability to get along with other races but view you as a dilettante with little culture of your own.
Humans have a wide range of inherited traits, such as body type, skin color, and facial features, yet these minor differences of heredity and genetics hold little significance in modern human society. Instead, humans’ tendency to adapt to their environments means that more extreme differences, such as cybernetic augmentations, alien implants, and the elongated limbs of zero-g asteroid miners, are seen as far more important than ancient geography or skin color when defining modern ethnic groups. Still, certain ancient cultural groups are still recognized.
Society and Alignment
The diversity of human societies makes them both fascinating and frustrating to other races. Human settlements just a few miles apart may have wildly different governmental styles and social mores, and one faction may promote violent, xenophobic conquest while another wants only trade and friendship. If there’s anything that can be said about human society as a whole, it’s that it’s always in flux, with even the oldest cultures constantly adapting and reinventing themselves—a trait that often leads to humanity being seen as a “younger” race, regardless of the millennia it has existed. As a result, humans cannot be said to lean toward any particular alignment—though many aliens might argue that this marks them as chaotic.
Humans are the glue that holds the rest of the solar system together. Their seemingly endless desire to explore and settle any habitable environment has positioned them perfectly to act as traders and mediators between other races, and their lack of their own planet often makes integrating into other cultures attractive to them. At the same time, not every race appreciates their viruslike spread. Vesk in particular keep a wary eye on humans—if only because humans’ tendency toward expansionism and violence track too closely to their own—and many androids retain a strained relationship with their parent race. Even the friendliest races remain aware of just how quickly a few humans in their midst can become a controlling majority.
Ambition and desire for action are hallmarks of humanity, and countless humans leave home in search of wealth, fame, knowledge, excitement, or other means of bettering their situations. Since the discovery of hyperspace and convenient interstellar travel, humans have led the charge in exploring and settling new worlds, driven by economic opportunity and ambition. Due to their versatility and adaptability, humans can fill any role in an adventuring party, from heavily armed soldier to charming envoy ambassador.
Human names can be totally new inventions, local traditions, words borrowed from alien languages, or artifacts harkening back to ancient cultures. Some examples of human names are Akif, Alezandaru, Amare, Baolo, Belor, Darilian, Hadzi, Hai Minh, Hiriko, Iolana, Jokug, Korva, Morvius, Navasi, Pao, Pasara, Raziya, Revhi, Sahba, Sephia, Signe, Valki, and Yon.