Ghibrani | Playable Races | SFRPG SRD | Glasstop Games

Ghibrani Race

Rules

Ghibrani (See Subspecies below, 4 HP)

Size and Type

Ghibrani are Medium Humanoids with the ghibrani subtype.

Affable

Ghibranis receive a +2 racial bonus to Diplomacy skill checks.

Ghibrani Movement

All ghibranis have a land speed of 30 feet. Husk ghibranis have a climb speed of 20 feet, while membranes have an extraordinary fly speed of 20 feet with average maneuverability.

Distracting Buzz

As a standard action, a membrane ghibrani can vibrate her wings fast enough to produce an almost imperceptible hum. All creatures within 15 feet of the membrane ghibrani that hear this buzz must attempt a Will saving throw (DC = 10 + half the ghibrani’s character level or CR + her Wisdom modifier) or gain the off-target condition for 1 round. This is a mind-affecting, sense-dependent ability. The membrane ghibrani can’t use her wings to fly in the same round in which she uses this ability.

Low-Light Vision

Ghibranis can see twice as far as humans in conditions of dim light.

Sturdy

Husk ghibranis receive a +2 racial bonus to KAC against attempts to bull rush or reposition them.

Subspecies

Ghibranis belong to one of two subspecies: husk or membrane. All ghibranis start with +2 Wisdom at character creation. Husk ghibranis are more hardy (+2 Constitution) but less imaginative (–2 Intelligence). Membrane ghibranis are more nimble (+2 Dexterity) but weaker (–2 Strength).

Description

Ghibranis are beetle-like humanoids. After the ghibranis devastated their world with nuclear war, some of the survivors fended for themselves in the wastes, while the rest lived comfortably in a city protected by a bubble of force. The lingering radiation (even within the city) caused a rapid change two subspecies: husks, who have lost the use of their wings, and membranes, who have grown idle in their luxury.

This page contains Open Game Content used under the Open Game License (OGL).