Pit Trap

A 10-foot-square trapdoor opens when a creature walks on top of it, dumping victims into a 20-foot-deep pit.

Pit Trap

CR 1/2

XP 200

Type analog; Perception DC 17; Disable Engineering DC 12 (open trap door) or DC 18 (jam trap door shut)

Trigger location; Reset manual

Effect 20-ft.-deep pit (2d6 falling damage); Reflex DC 11 avoids; multiple targets (all targets in a 10-ft.-square area)

Section 15: Copyright Notice

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.