Pit Trap

A 10-foot-square trapdoor opens when a creature walks on top of it, dumping victims into a 20-foot-deep pit.

Pit Trap

CR 1/2

XP 200

Type analog; Perception DC 17; Disable Engineering DC 12 (open trap door) or DC 18 (jam trap door shut)

Trigger location; Reset manual

Effect 20-ft.-deep pit (2d6 falling damage); Reflex DC 11 avoids; multiple targets (all targets in a 10-ft.-square area)

This page contains Open Game Content used under the Open Game License (OGL).