SFRPG Nanoflechette Launcher Trap
When sensors detect movement in the trapped room, the doors seal and five wall apertures open on its initiative count to launch nanoflechettes at everyone in the room. The trap fires nanoflechettes for 10 rounds, unless all the apertures have been closed or destroyed. An aperture has EAC 23, KAC 27, Fort +14, Ref +11, hardness 10, and 40 Hit Points. Closing or destroying one aperture reduces the damage dealt by 1d12.
Nanoflechette Launcher Trap
Type technological; Perception DC 36; Disable Engineering DC 29 (close one aperture) or DC 35 (open door)
Trigger location; Init +17; Duration 10 rounds; Reset 1 minute
Effect nanoflechettes +25 ranged (6d12 P); multiple targets (all targets in room)