Mind Spores Trap

When sensors detect movement, a vent releases a spray of spores that affect the triggering creature’s mental processes.

Mind Spores Trap

CR 6

XP 2,400

Type hybrid; Perception DC 29; Disable Engineering DC 24 (jam vent closed) or Mysticism DC 24 (neutralize spores)

Trigger location; Reset 1 hour

Effect spores (–4 penalty to Intelligence-, Wisdom-, and Charisma-based ability checks, skill checks, and saving throws for 1d4 hours; this is a mind-affecting effect); Will DC 16 negates; multiple targets (all targets in 30-ft. cone)

This page contains Open Game Content used under the Open Game License (OGL).