Explosive Detonation Trap

When the trap detects a living creature within 5 feet, it explodes.

Explosive Detonation Trap

CR 9

XP 6,400

Type technological; Perception DC 33; Disable Engineering DC 28 (defuse explosive)

Trigger proximity (thermal, 5 feet); Reset none

Effect explosion (8d12 F); Reflex DC 18 half; multiple targets (all targets within 20-ft. radius)

Section 15: Copyright Notice

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.