Disintegration Chamber Trap

When organic matter enters the trapped room, a disintegration beam permeates it 1 round later, atomizing everything within.

Disintegration Chamber Trap

CR 14

XP 38,400

Type technological; Perception DC 41; Disable Engineering DC 36 (disable beam)

Trigger location; Reset 1 minute

Effect disintegration beam (14d12); Fortitude DC 22 reduces damage to 4d12; onset delay (1 round); multiple targets (all targets in room)

Section 15: Copyright Notice

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.