Breaking Objects

When attempting to break an object, you have two choices: smashing it with a weapon or destroying it with sheer strength.

Smashing an Object

Using a weapon to smash a foe’s weapon or an object accessible on the foe’s body is accomplished with the sunder combat maneuver. Smashing an unattended object is similar, except this attack roll is opposed by the object’s Armor Class.

Table: Size and Armor Class of Objects
SizeAC Modifier
Colossal-8
Gargantuan-4
Huge-2
Large-1
Medium0
Small+1
Tiny+2
Diminutive+4
Fine+8

Destroying Objects Using Strength

When a character tries to destroy a certain object by using sudden force rather than by dealing damage, he attempts a Strength check (rather than making attack and damage rolls, as with the sunder combat maneuver) to determine whether he succeeds. Since hardness does not affect an object’s break DC, this value depends more on the construction of the item in question than on the material the object is made of. Consult Table: DCs to Break Objects for a list of common break DCs.

If an object has lost half or more of its Hit Points, the object gains the broken condition and the DC to break it is reduced by 2.

Larger and smaller creatures get bonuses and penalties to Strength checks to break objects as follows: Fine –16, Diminutive –12, Tiny –8, Small –4, Large +4, Huge +8, Gargantuan +12, Colossal +16.

Table: DCs to Break Objects
TaskStrength DC
Break down wooden door16
Burst rope bonds20
Burst steel restraints25
Break down steel door28
Bend nanocarbon bars35
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