Plasma Sword Weapon

A plasma generator is seated within this sword’s hilt. A plasma-resistant ceramic housing focuses the beam with the assistance of a localized force field, either in a single straight beam or along a magnetized blunted blade or wire-like lines. When the sword is unpowered, the plasma beam disappears.

All Plasma Swords

Name Level Price Damage Range Critical Capacity Usage Bulk Special
Tactical Plasma Sword 9 14,550 2d8 Electricity, Fire - Severe wound 20 charges 2 1 Powered (capacity 20, usage 2)
Red Star Plasma Sword 13 54,300 4d8 Electricity, Fire - Severe wound 40 charges 4 1 Powered (capacity 40, usage 4)
Yellow Star Plasma Sword 15 127,000 5d8 Electricity, Fire - Severe wound 40 charges 4 1 Powered (capacity 40, usage 4)
White Star Plasma Sword 18 415,600 8d8 Electricity, Fire - Severe wound 40 charges 4 1 Powered (capacity 40, usage 4)
Blue Star Plasma Sword 20 920,250 10d8 Electricity, Fire - Severe wound 40 charges 4 1 Powered (capacity 40, usage 4)

Section 15: Copyright Notice

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.