Machine Gun Weapon

The most basic and portable machine guns are known as squad guns for their popularity among mercenary groups. Light, medium, and heavy machine guns remain reliable heavy weapons for their automatic fire and damage capability.

All Machine Guns

Name Level Price Damage Range Critical Capacity Usage Bulk Special
Squad Machine Gun 4 2,060 1d10 Piercing 60 ft. - 40 rounds 2 2 Analog, Automatic
Light Machine Gun 8 8,600 2d10 Piercing 60 ft. - 60 rounds 2 2 Analog, Automatic
Medium Machine Gun 11 23,100 3d10 Piercing 60 ft. - 60 rounds 2 2 Analog, Automatic
Heavy Machine Gun 17 220,300 7d10 Piercing 120 ft. - 100 rounds 4 2 Analog, Automatic

Section 15: Copyright Notice

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.