Flame Doshko Weapon

When activated, the blade of this doshko heats up by means of internal heating coils. The doshko deals fire damage and can also cause traumatic injuries.

All Flame Doshkos

Name Level Price Damage Range Critical Capacity Usage Bulk Special
Ember Flame Doshko 2 750 1d8 Fire - Wound 20 charges 1 1 Powered (capacity 20, usage 1)
Blaze Flame Doshko 8 8,500 2d8 Fire - Wound 20 charges 1 1 Powered (capacity 20, usage 1)
Inferno Flame Doshko 13 53,200 5d8 Fire - Wound 20 charges 1 1 Powered (capacity 20, usage 1)
Solar Flare Flame Doshko 19 595,000 10d8 Fire - Severe wound 20 charges 1 1 Powered (capacity 20, usage 1)

Section 15: Copyright Notice

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.