Mind Rending Weapon Fusion

Mind Rending

Level 7

Scoring a critical hit with a weapon with the mind rending fusion damages the psyche of the creature struck. The target can negate this effect with a successful Will save; otherwise, roll on the Psychic Trauma table to determine how the target creature is affected. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or a psychic trauma. Psychic trauma is a mind-affecting effect. While each psychic trauma exploits a potential neurosis, the trauma does not cause actual insanity. The effects of psychic trauma can be removed with the remove affliction spell (DC = 15 + half the item level of the mind rending weapon).

Psychic Trauma
1-5AnxietyShaken 1d4 rounds
6-9IndecisionStaggered 1d4 rounds
10-12DementiaConfused 1 round
13-14Amnesia-5 penalty to all skill checks to recall knowledge for 24 hours.
15-16ParanoiaNot treated as an ally and can’t treat any other character as an ally for 24 hours
17-18Despair-2 penalty to attack rolls and saving throws for 24 hours
19-20PhobiaPanicked 1 round

Section 15: Copyright Notice

Starfinder Armory © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Eleanor Ferron, Thurston Hillman, Mikko Kallio, Lyz Liddell, Ron Lundeen, Matt Morris, David N. Ross, and Russ Taylor.