Void Hag | Aliens | SFRPG SRD | Glasstop Games

Void Hag

Void Hag

CR 10

XP 9,600

NE Medium monstrous humanoid

Init +7; Senses darkvision 60 ft.; Perception +19

Defense

HP 118

EAC 25; KAC 27

Fort +9; Ref +11; Will +15

DR 10/magic; Immunities cold, disease, fear, sleep; SR 20

Offense

Speed 30 ft., fly 60 ft. (Su, perfect)

Melee ultrathin dagger +17 (4d4+11 S)

Ranged hailstorm-class zero pistol +19 (2d6+10 C; critical staggered [DC 19])

Offensive Abilities stardust robes

Spell-Like Abilities (CL 10th, ranged +19) 1/day—cosmic eddy (DC 22), enervation 3/day—irradiate (DC 21), psychokinetic strangulation (DC 21) At will—in ict pain (DC 20)

Statistics

Str +1; Dex +3; Con +0; Int +8; Wis +2; Cha +3

Skills Acrobatics +19 (+27 when ying), Intimidate +24, Mysticism +24, Stealth +19

Languages Aklo, Common, Drow

Other Abilities no breath

Gear white carbon carbon skin, hailstorm-class zero pistol with 4 high-capacity batteries (40 charges each), ultrathin dagger

Ecology

Environment any vacuum

Organization solitary or coven (see below)

Special Abilities

Stardust Robes (Su) Three times per day as a standard action, a void hag can release the energies of the cosmos stored within her robes. Creatures within 30 feet of the void hag each take 2d6+10 force damage and are outlined in glowing motes of stellar energy for 2d4 rounds. An outlined creature takes a −20 penalty to Stealth checks and doesn’t benefit from the concealment normally provided by displacement, invisibility, or similar effects. A target that succeeds at a DC 19 Reflex saving throw halves this damage and negates the outlining effect. Other void hags are immune to this ability.

This page contains Open Game Content used under the Open Game License (OGL).