Verthani | Aliens | SFRPG SRD | Glasstop Games

Verthani

Verthani Aether Pilot

CR 2

XP 600

Verthani operative

N Medium humanoid (verthani)

Init +4; Senses low-light vision; Perception +8

Defense

HP 23

EAC 14; KAC 15

Fort +1; Ref +4; Will +5

Defensive Abilities evasion

Offense

Speed 30 ft.

Melee survival knife +6 (1d4+3 S)

Ranged static arc pistol +8 (1d6+2 E; critical arc 2) or tactical shirren-eye ri e +8 (1d10+2 P)

Offensive Abilities trick attack +1d4

Statistics

Str +1; Dex +4; Con +1; Int +2; Wis +1; Cha +0

Skills Acrobatics +13, Computers +8, Engineering +8, Piloting +16, Stealth +13

Languages Common, Vercite

Other Abilities operative exploits (uncanny pilot), operative specialization (ghost), skin mimic

Gear estex suit I, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye ri e with 20 longarm rounds; Augmentations datajack, prosthetic arm

Ecology

Environment any

Organization solitary, pair, or squad (3–8)

Special Abilities

Skin Mimic (Ex) Verthani can manipulate the pigments in their skin at will and with astonishing precision, creating bright decorative patterns or deceptive camouflage. A verthani who stays stationary for 1 round gains a +10 racial bonus to Stealth checks (this bonus doesn’t stack with the invisibility spell or similar effects). If the verthani takes any action, he loses this bonus until he once again spends 1 round remaining still. A verthani wearing clothing or armor that covers more than one-quarter of his body can’t use this ability.

Verthani Pure One

CR 9

XP 6,400

Verthani mystic

N Medium humanoid (verthani)

Init +4; Senses low-light vision; Perception +17

Defense

HP 116

EAC 23; KAC 24

Fort +8; Ref +8; Will +12

Offense

Speed 30 ft.

Melee carbon staff +15 (1d8+10 B; critical knockdown)

Ranged aphelion laser pistol +17 (3d4+9 F; critical burn 1d4)

Mystic Spell-Like Abilities (CL 9th) 9/day—mind probe (DC 20) At will—mindlink

Mystic Spells Known (CL 9th) 3rd (3/day)—mind thrust (DC 20), tongues 2nd (6/day)—augury, force blast (DC 19), hold person (DC 19), mystic cure 1st (at will)—detect thoughts (DC 18), identify

Connection Akashic

Statistics

Str +1; Dex +4; Con +2; Int +2; Wis +6; Cha +3

Skills Culture +17, Diplomacy +17, Life Science +17, Medicine +22, Mysticism +22, Sense Motive +17

Languages Abyssal, Celestial, Common, Vercite

Other Abilities access Akashic Record, peer into the future 1/day, skin mimic

Gear advanced lashunta tempweave, aphelion laser pistol with 2 high-capacity batteries (40 charges each), carbon staff, advanced medkit, mk 2 serums of healing (3)

Ecology

Environment any

Organization solitary, pair, or cabal (3–5)

Special Abilities

Skin Mimic (Ex) Verthani can manipulate the pigments in their skin at will and with astonishing precision, creating bright decorative patterns or deceptive camouflage. A verthani who stays stationary for 1 round gains a +10 racial bonus to Stealth checks (this bonus doesn’t stack with the invisibility spell or similar effects). If the verthani takes any action, he loses this bonus until he once again spends 1 round remaining still. A verthani wearing clothing or armor that covers more than one-quarter of his body can’t use this ability.

This page contains Open Game Content used under the Open Game License (OGL).