Urog | Aliens | SFRPG SRD | Glasstop Games

Urog

Urog

CR 3
Urog alien

XP 800

N Large magical beast

Init +1; Senses darkvision 60 ft., electrolocation, low-light vision; Perception +8

Defense

HP 35; RP 3

EAC 14; KAC 15

Fort +4; Ref +4; Will +6

Immunities poison; Resistances electricit 5

Offense

Speed 20 ft.

Melee slam +10 (1d4+4 B)

Ranged electrical discharge +8 (1d4+3 E)

Space 10 ft.; Reach 5 ft.

Offensive Abilities semiconductive

Statistics

Str +1; Dex +1; Con +2; Int +4; Wis +0; Cha -1

Skills Computers +13, Engineering +13, Life Science +8, Physical Science +8, Profession (mathematician) +13

Languages Brethedan, Urog; telepathy 100 ft. (can’t speak any language)

Ecology

Environment warm hills and mountains

Organization solitary, binomial (2), coe cient (3–5), or polynomial (6 or more)

Special Abilities

Electrical Discharge (Ex) An urog can release a small bolt of electricity at a single foe as a ranged attack with a range increment of 40 feet.

Electrolocation (Ex) An urog who is in contact with a crystalline or metallic surface can detect the presence of other creatures within 60 feet that are also in contact with the same surface, even through walls and other obstacles. This otherwise functions as blindsense (vision).

Semiconductive (Ex) Urogs can alter their silicon-based composition to increase or decrease their electric conductivity. As a move action, an urog can spend 1 Resolve Point and lose its natural resistance to electricity for 1 round to gain a bonus to the damage it deals with its electrical discharge ranged attack equal to its Constitution modifier. These effects last until the beginning of its next turn.

This page contains Open Game Content used under the Open Game License (OGL).