Undead Minion
XP 200
NE Medium undead
Init +2; Senses darkvision 60 ft.; Perception +4
HP 13
EAC 10; KAC 12
Fort +2; Ref +2; Will +2
DR 5/magic; Immunities cold, undead immunities
Speed 30 ft.
Melee survival knife +6 (1d4+3 S) or claw +6 (1d6+3 S)
Ranged hunting ri e +3 (1d8 P)
Str +3; Dex +2; Con —; Int —; Wis +1; Cha +1
Skills Athletics +9
Other Abilities mindless, unliving
Gear hunting rifle with 20 longarm rounds, survival knife
Environment any
Organization solitary, pair, squad (3–8), or legion (9+)
XP 400
NE Medium undead
Init +2; Senses darkvision 60 ft.; Perception +5
HP 24
EAC 11; KAC 13
Fort +3; Ref +3; Will +3
DR 5/magic; Immunities undead immunities
Weaknesses staggered
Speed 30 ft.
Melee slam +8 (1d6+5 B)
Str +4; Dex +2; Con —; Int —; Wis +1; Cha +0
Skills Athletics +10
Other Abilities mindless, unliving
Environment any
Organization solitary, pair, pack (3–12), or horde (13+)
Staggered (Ex) An occult zombie is always considered staggered and can never take more than a single move or standard action in a round. It can’t take full actions.
XP 800
N Medium undead
Init +4; Senses darkvision 60 ft.; Perception +8
HP 40
EAC 14; KAC 16
Fort +5; Ref +5; Will +4
Immunities undead immunities
Weaknesses vulnerable to electricity
Speed 30 ft.
Melee slam +8 (1d6+5 B)
Ranged integrated static arc pistol +11 (1d6+3 E; critical arc 2)
Offensive Abilities self-destruct (1d6+3 E, DC 12)
Str +2; Dex +4; Con —; Int —; Wis +1; Cha +1
Skills Athletics +13
Other Abilities mindless, unliving
Gear static arc pistol with 2 batteries (20 charges each)
Environment any
Organization solitary, pair, phalanx (3–12), or army (13+)
Integrated Weapons (Ex) A cybernetic zombie’s ranged weapon is integrated into its body and can’t be disarmed.
Self-Destruct (Ex) A cybernetic zombie self-destructs when it is reduced to 0 HP, dealing an amount of electricity damage equal to 1d6 + the zombie’s CR to all creatures in a 10-foot-radius burst. A creature can attempt a Reflex saving throw to reduce this damage by half. This ability destroys any cybernetic or technological components that could have been salvaged from the zombie.