CR 1/3

XP 135

N Diminutive aberration

Init +3; Perception +7


HP 6

EAC 11; KAC 11

Fort +0; Ref +2; Will +2


Speed 15 ft.

Melee sting +2 (attach)

Space 1 ft.; Reach 0 ft.


Str +0; Dex +3; Con +0; Int +1; Wis +0; Cha +0

Skills Stealth +7, Survival +7

Other Abilities symbiosis


Environment any

Organization solitary

Special Abilities

Symbiosis (Ex) As a full action, a symbiend that begins its turn attached to a living aberration, animal, dragon, humanoid, magical beast, or monstrous humanoid can connect to that creature’s nervous system, granting it the abilities of the symbiend’s template graft. The two creatures effectively become one until the host is killed, the symbiend chooses to detach itself, or the symbiend is removed with a medical procedure (usually requiring a successful DC 25 Medicine check). An unwilling host can prevent this connection with a successful DC 15 Will save.

Damaritosh's Arm Host

CR 6

XP 2,400

Human soldier

CN Medium humanoid (human)

Init +6; Perception +13


HP 90

EAC 21; KAC 23

Fort +8; Ref +6; Will +7 (+5 vs. emotion effects)


Speed 30 ft.

Melee unarmed strike +16 (1d3+14 B)

Ranged red star plasma pistol +13 (1d8+6 E & F; critical burn 1d8) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 14])

Offensive Abilities charge attack, fighting styles (blitz), frothing rage


Str +5; Dex +2; Con +3; Int +0; Wis +1; Cha -1

Skills Athletics +20, Engineering +11, Intimidate +17

Languages Common

Gear vesk overplate I with filtered rebreather, frag grenades II (2), red star plasma pistol with 4 batteries (20 charges each); Augmentations Damoritosh’s arm symbiend


Environment any

Organization solitary

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.