CR 9

XP 6,400

N Large animal

Init +6; Senses low-light vision, sense through (vision [stone only]); Perception +17


HP 145

EAC 22; KAC 24

Fort +13; Ref +13; Will +8

Immunities acid


Speed 30 ft., burrow 30 ft.

Melee bite +21 (2d10+12 P)

Ranged acid jet +18 (3d6+9 A)

Space 10 ft.; Reach 10 ft.

Offensive Abilities corrosive spines


Str +3; Dex +6; Con +4; Int -4; Wis +2; Cha +0

Skills Stealth +22, Acrobatics +17

Other Abilities no breath, tunnel swiftness


Environment Environmentany underground or vacuum

Organization solitary or pair

Special Abilities

Acid Jet (Ex) As a standard action, a surnoch can spew a stream of acid from one of its spines. This attack has the line weapon special property and a range increment of 60 feet.

Corrosive Spines (Ex) A creature that begins its turn grappled by a surnoch automatically takes 3d6+9 acid and piercing damage from the acid dripping from its spines.

Tunnel Swiftness (Ex) When moving in a tunnel that it or another surnoch has burrowed, a surnoch moves five times its speed and doesn’t gain the flat-footed condition when it takes the run action. In addition, it can hustle in such a tunnel for 3 hours each day before it begins to take nonlethal damage.

This page contains Open Game Content used under the Open Game License (OGL).