N Large animal
Init +6; Senses low-light vision, sense through (vision [stone only]); Perception +17
EAC 22; KAC 24
Fort +13; Ref +13; Will +8
Speed 30 ft., burrow 30 ft.
Melee bite +21 (2d10+12 P)
Ranged acid jet +18 (3d6+9 A)
Space 10 ft.; Reach 10 ft.
Offensive Abilities corrosive spines
Str +3; Dex +6; Con +4; Int -4; Wis +2; Cha +0
Skills Stealth +22, Acrobatics +17
Other Abilities no breath, tunnel swiftness
Environment Environmentany underground or vacuum
Organization solitary or pair
Acid Jet (Ex) As a standard action, a surnoch can spew a stream of acid from one of its spines. This attack has the line weapon special property and a range increment of 60 feet.
Corrosive Spines (Ex) A creature that begins its turn grappled by a surnoch automatically takes 3d6+9 acid and piercing damage from the acid dripping from its spines.
Tunnel Swiftness (Ex) When moving in a tunnel that it or another surnoch has burrowed, a surnoch moves five times its speed and doesn’t gain the flat-footed condition when it takes the run action. In addition, it can hustle in such a tunnel for 3 hours each day before it begins to take nonlethal damage.