Sarcesian

Sarcesian Sniper

CR 5

XP 1,600

Sarcesian operative

LN Large humanoid (sarcesian)

Init +5; Senses low-light vision; Perception +17

Defense

HP 64; RP 4

EAC 19; KAC 20

Fort +4; Ref +9; Will +8

Defensive Abilities evasion, uncanny agility

Offense

Speed 40 ft.

Melee tactical dueling sword +10 (1d6+5 S)

Ranged advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15])

Space 10 ft.; Reach 10 ft.

Offensive Abilities debilitating trick, trick attack +3d8

Statistics

Str +0; Dex +5; Con +0; Int +3; Wis +0; Cha +2

Skills Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12

Languages Common, Sarcesian

Other Abilities operative exploits (cloaking field), specialization (ghost), void yer

Gear estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword

Ecology

Environment any low-gravity

Organization solitary, pair, or squad (3–5)

Special Abilities

Void Flyer (Su) A sarcesian can go 1 hour without breathing and can exist in a vacuum without suffering the associated environmental e ects. By spending 1 Resolve Point, a sarcesian can extend this duration to a number of hours equal to her CR, or she can double that by spending 2 Resolve Points. When in a vacuum, sarcesians automatically grow wings made from pure energy that grant them a supernatural fly speed of 120 feet (average maneuverability) but that work only in a vacuum.

Sarcesian Cybercommando

CR 8

XP 4,800

Sarcesian mechanic

LN Large humanoid (sarcesian)

Init +5; Senses low-light vision; Perception +16

Defense

HP 110; RP 4

EAC 23; KAC 24

Fort +7; Ref +7; Will +11

Offense

Speed 30 ft.

Melee buzzblade dueling sword +15 (2d6+8 S)

Ranged corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])

Space 10 ft.; Reach 10 ft.

Offensive Abilities target tracking, overload (DC 18)

Statistics

Str +0; Dex +6; Con +0; Int +4; Wis +0; Cha +2

Skills Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16

Languages Common, Sarcesian

Other Abilities artificial intelligence (exocortex), expert rig, mechanic trick (energy shield [20 HP], 8 min.), miracle worker 1/day, remote hack (DC 26), void flyer, wireless hack

Gear estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5), mk III serums of healing (2)

Ecology

Environment any low-gravity

Organization solitary, pair, or regiment (3–5)

Special Abilities

Void Flyer (Su) A sarcesian can go 1 hour without breathing and can exist in a vacuum without suffering the associated environmental e ects. By spending 1 Resolve Point, a sarcesian can extend this duration to a number of hours equal to her CR, or she can double that by spending 2 Resolve Points. When in a vacuum, sarcesians automatically grow wings made from pure energy that grant them a supernatural fly speed of 120 feet (average maneuverability) but that work only in a vacuum.

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.