Sarcesian | Aliens | SFRPG SRD | Glasstop Games

Sarcesian

Sarcesian Sniper

CR 5

XP 1,600

Sarcesian operative

LN Large humanoid (sarcesian)

Init +5; Senses low-light vision; Perception +17

Defense

HP 64; RP 4

EAC 19; KAC 20

Fort +4; Ref +9; Will +8

Defensive Abilities evasion, uncanny agility

Offense

Speed 40 ft.

Melee tactical dueling sword +10 (1d6+5 S)

Ranged advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15])

Space 10 ft.; Reach 10 ft.

Offensive Abilities debilitating trick, trick attack +3d8

Statistics

Str +0; Dex +5; Con +0; Int +3; Wis +0; Cha +2

Skills Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12

Languages Common, Sarcesian

Other Abilities operative exploits (cloaking field), specialization (ghost), void yer

Gear estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword

Ecology

Environment any low-gravity

Organization solitary, pair, or squad (3–5)

Special Abilities

Void Flyer (Su) A sarcesian can go 1 hour without breathing and can exist in a vacuum without suffering the associated environmental e ects. By spending 1 Resolve Point, a sarcesian can extend this duration to a number of hours equal to her CR, or she can double that by spending 2 Resolve Points. When in a vacuum, sarcesians automatically grow wings made from pure energy that grant them a supernatural fly speed of 120 feet (average maneuverability) but that work only in a vacuum.

Sarcesian Cybercommando

CR 8

XP 4,800

Sarcesian mechanic

LN Large humanoid (sarcesian)

Init +5; Senses low-light vision; Perception +16

Defense

HP 110; RP 4

EAC 23; KAC 24

Fort +7; Ref +7; Will +11

Offense

Speed 30 ft.

Melee buzzblade dueling sword +15 (2d6+8 S)

Ranged corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])

Space 10 ft.; Reach 10 ft.

Offensive Abilities target tracking, overload (DC 18)

Statistics

Str +0; Dex +6; Con +0; Int +4; Wis +0; Cha +2

Skills Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16

Languages Common, Sarcesian

Other Abilities artificial intelligence (exocortex), expert rig, mechanic trick (energy shield [20 HP], 8 min.), miracle worker 1/day, remote hack (DC 26), void flyer, wireless hack

Gear estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5), mk III serums of healing (2)

Ecology

Environment any low-gravity

Organization solitary, pair, or regiment (3–5)

Special Abilities

Void Flyer (Su) A sarcesian can go 1 hour without breathing and can exist in a vacuum without suffering the associated environmental e ects. By spending 1 Resolve Point, a sarcesian can extend this duration to a number of hours equal to her CR, or she can double that by spending 2 Resolve Points. When in a vacuum, sarcesians automatically grow wings made from pure energy that grant them a supernatural fly speed of 120 feet (average maneuverability) but that work only in a vacuum.

This page contains Open Game Content used under the Open Game License (OGL).