Reptoid | Aliens | SFRPG SRD | Glasstop Games

Reptoid

Reptoid

CR 1

XP 400

LE Medium humanoid (reptoid, shapechanger)

Init +0; Senses low-light vision; Perception +5

Defense

HP 16

EAC 11; KAC 12

Fort +1; Ref +1; Will +6; +2 vs. mind-affecting effects and poisons

Offense

Speed 30 ft.

Melee claw +4 (1d4+2 S)

Ranged azimuth laser pistol +2 (1d4+1 F; critical burn 1d4)

Spell-Like Abilities (CL 1st) 1/day—charm person (DC 15), command (DC 15) At will—daze (DC 14), telepathic message

Statistics

Str +1; Dex +0; Con -1; Int +2; Wis +1; Cha +4

Skills Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5

Languages Common, Reptoid, Vercite

Other Abilities change shape

Gear second skin, azimuth laser pistol with 2 batteries (20 charges each)

Ecology

Environment any

Organization solitary, pair, or cabal (3–8 plus 1 reptoid master)

Reptoid Master

CR 6

XP 2,400

Reptoid mystic

LE Medium humanoid (reptoid, shapechanger)

Init +0; Senses low-light vision; Perception +13

Defense

HP 77; RP 4

EAC 16; KAC 18

Fort +5; Ref +5; Will +11; +2 vs. mind-affecting effects and poisons

Offense

Speed 30 ft.

Melee claw +12 (1d6+8 S)

Ranged corona laser pistol +10 (2d4+6 F; critical burn 1d4)

Offensive Abilities echoes of obedience, forced amity (DC 16), inexplicable commands

Mystic Spell-Like Abilities (CL 6th) At will—mindlink

Mystic Spells Known (CL 6th) 2nd (1/day)—daze monster (DC 19), hold person (DC 19) 1st (3/day)—charm person (DC 18), command (DC 18), lesser confusion (DC 18) 0 (at will)—daze (DC 17), telepathic message

Connection overlord

Statistics

Str +2; Dex +0; Con +1; Int +1; Wis +3; Cha +5

Skills Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13

Languages Common, Reptoid, Vercite

Other Abilities change shape

Gear kasatha microcord II, corona laser pistol with 2 high-capacity batteries (40 charges each)

Ecology

Environment any

Organization solitary, pair, or cabal (1 plus 3–8 reptoids)

This page contains Open Game Content used under the Open Game License (OGL).