Orocoran

Orocoran

CR 6

XP 2,400

CE Medium aberration

Init +5; Senses darkvision 60 ft., see invisibility; Perception +13

Defense

HP 93; RP 1

EAC 18; KAC 20

Fort +8; Ref +8; Will +7 (+9 vs. mind-affecting effects)

Defensive Abilities unflankable

Offense

Speed 30 ft.

Melee proboscis +13 (1d8+6 P; critical bleed 1d6)

Ranged projectile vomit +16 (1d10+6 A plus hallucinate)

Spell-Like Abilities (CL 6th) 1/day—augury Constant—see invisibility

Statistics

Str +0; Dex +5; Con +3; Int -1; Wis +1; Cha +2

Skills Mysticism +13, Stealth +18, Survival +13

Languages Aklo (can’t speak any language); limited telepathy 60 ft.

Ecology

Environment any

Organization solitary, brood (2–9), or congregation (10–20 orocorans plus 1 ichor lord)

Special Abilities

Hallucinate (Ex) An orocoran’s stomach fluids are laced with a narcotic black ichor. A creature hit with the orocoran’s projectile vomit must succeed at a DC 16 Will save or be confused (as per confusion) for 1d4 rounds.

Projectile Vomit (Ex) As a standard action, an orocoran can spew a thin stream of vomit at a target within 30 feet. In addition to taking damage, a creature hit with this spray is subject to the orocoran’s hallucinate ability.

Orocoran Ichor Lord

CR 9

XP 6,400

CE Medium aberration

Init +4; Senses darkvision 60 ft., see invisibility; Perception +17

Defense

HP 120; RP 1

EAC 21; KAC 22

Fort +8; Ref +8; Will +14 (+16 vs. mind-affecting effects)

Defensive Abilities unflankable

Offense

Speed 30 ft.

Melee proboscis +15 (3d4+9 P; critical bleed 1d6)

Ranged projectile vomit +17 (2d6+9 A plus hallucinate)

Spell-Like Abilities (CL 6th) 1/day—augury Constant—see invisibility

Spells Known (CL 9th) 3rd (2/day)—charm monster (DC 20), mind thrust (DC 20) 2nd (6/day)—fear (DC 19), hold person (DC 19), mystic cure, spider climb At will—command (DC 18), lesser remove condition

Statistics

Str +0; Dex +4; Con +3; Int +2; Wis +6; Cha +3

Skills Intimidate +22, Mysticism +22, Sense Motive +17

Languages Aklo, Common (can’t speak any language); limited telepathy 60 ft.

Ecology

Environment any

Organization solitary or congregation (1 ichor lord plus 10–20 orocorans)

Special Abilities

Hallucinate (Ex) An orocoran’s stomach fluids are laced with a narcotic black ichor. A creature hit with the orocoran’s projectile vomit must succeed at a DC 16 Will save or be confused (as per confusion) for 1d4 rounds.

Projectile Vomit (Ex) As a standard action, an orocoran can spew a thin stream of vomit at a target within 30 feet. In addition to taking damage, a creature hit with this spray is subject to the orocoran’s hallucinate ability.

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.