Orocoran | Aliens | SFRPG SRD | Glasstop Games

Orocoran

Orocoran

CR 6

XP 2,400

CE Medium aberration

Init +5; Senses darkvision 60 ft., see invisibility; Perception +13

Defense

HP 93; RP 1

EAC 18; KAC 20

Fort +8; Ref +8; Will +7 (+9 vs. mind-affecting effects)

Defensive Abilities unflankable

Offense

Speed 30 ft.

Melee proboscis +13 (1d8+6 P; critical bleed 1d6)

Ranged projectile vomit +16 (1d10+6 A plus hallucinate)

Spell-Like Abilities (CL 6th) 1/day—augury Constant—see invisibility

Statistics

Str +0; Dex +5; Con +3; Int -1; Wis +1; Cha +2

Skills Mysticism +13, Stealth +18, Survival +13

Languages Aklo (can’t speak any language); limited telepathy 60 ft.

Ecology

Environment any

Organization solitary, brood (2–9), or congregation (10–20 orocorans plus 1 ichor lord)

Special Abilities

Hallucinate (Ex) An orocoran’s stomach fluids are laced with a narcotic black ichor. A creature hit with the orocoran’s projectile vomit must succeed at a DC 16 Will save or be confused (as per confusion) for 1d4 rounds.

Projectile Vomit (Ex) As a standard action, an orocoran can spew a thin stream of vomit at a target within 30 feet. In addition to taking damage, a creature hit with this spray is subject to the orocoran’s hallucinate ability.

Orocoran Ichor Lord

CR 9

XP 6,400

CE Medium aberration

Init +4; Senses darkvision 60 ft., see invisibility; Perception +17

Defense

HP 120; RP 1

EAC 21; KAC 22

Fort +8; Ref +8; Will +14 (+16 vs. mind-affecting effects)

Defensive Abilities unflankable

Offense

Speed 30 ft.

Melee proboscis +15 (3d4+9 P; critical bleed 1d6)

Ranged projectile vomit +17 (2d6+9 A plus hallucinate)

Spell-Like Abilities (CL 6th) 1/day—augury Constant—see invisibility

Spells Known (CL 9th) 3rd (2/day)—charm monster (DC 20), mind thrust (DC 20) 2nd (6/day)—fear (DC 19), hold person (DC 19), mystic cure, spider climb At will—command (DC 18), lesser remove condition

Statistics

Str +0; Dex +4; Con +3; Int +2; Wis +6; Cha +3

Skills Intimidate +22, Mysticism +22, Sense Motive +17

Languages Aklo, Common (can’t speak any language); limited telepathy 60 ft.

Ecology

Environment any

Organization solitary or congregation (1 ichor lord plus 10–20 orocorans)

Special Abilities

Hallucinate (Ex) An orocoran’s stomach fluids are laced with a narcotic black ichor. A creature hit with the orocoran’s projectile vomit must succeed at a DC 16 Will save or be confused (as per confusion) for 1d4 rounds.

Projectile Vomit (Ex) As a standard action, an orocoran can spew a thin stream of vomit at a target within 30 feet. In addition to taking damage, a creature hit with this spray is subject to the orocoran’s hallucinate ability.

This page contains Open Game Content used under the Open Game License (OGL).