Nihili | Aliens | SFRPG SRD | Glasstop Games

Nihili

Nihili

CR 5

XP 1,600

NE Medium undead

Init +3; Senses darkvision 60 ft.; Perception +11

Aura gravity well (5 ft., DC 15)

Defense

HP 72

EAC 17; KAC 19

Fort +7; Ref +7; Will +6

Immunities undead immunities

Offense

Speed 30 ft., climb 20 ft.

Melee slam +14 (1d6+10 B)

Offensive Abilities decompression gaze (15 ft., DC 15, 1d4+3 B)

Statistics

Str +5; Dex +3; Con —; Int +2; Wis +0; Cha +0

Skills Athletics +16 (+24 when climbing), Stealth +11

Other Abilities unliving

Ecology

Environment any vacuum

Organization any

Special Abilities

Decompression Gaze (Su) The dead stare of a nihili makes those around the undead feel like their own lungs are starting to violently collapse, mimicking the nihili’s demise. A living creature that can see and breathe that begins its turn within 15 feet of a nihili must succeed at a DC 15 Fortitude save or take 1d4+3 bludgeoning damage.

Gravity Well (Su) A nihili generates a field of gravity that functions in a 5-foot aura around itself (including 5 feet above the nihili), exerting a downward force toward the nihili’s feet. This allows the nihili to function as if constantly under the effect of spider climb. Any creature entering this aura from an area of zero-g must succeed at a DC 15 Reflex saving throw or be knocked prone.

Nihili Captain

CR 13

XP 25,600

NE Medium undead

Init +6; Senses darkvision 60 ft.; Perception +23

Aura gravity well (5 ft., DC 21)

Defense

HP 270

EAC 27; KAC 29

Fort +15; Ref +15; Will +14

Immunities undead immunities

Offense

Speed 30 ft., climb 20 ft.

Melee slam +26 (3d12+21 B)

Offensive Abilities decompression gaze (15 ft., DC 21, 3d8+11 B)

Statistics

Str +8; Dex +6; Con —; Int +4; Wis +0; Cha +0

Skills Athletics +28 (+36 when climbing), Stealth +23

Other Abilities unliving

Ecology

Environment any vacuum

Organization any

Special Abilities

Decompression Gaze (Su) The dead stare of a nihili makes those around the undead feel like their own lungs are starting to violently collapse, mimicking the nihili’s demise. A living creature that can see and breathe that begins its turn within 15 feet of a nihili must succeed at a DC 15 Fortitude save or take 1d4+3 bludgeoning damage.

Gravity Well (Su) A nihili generates a field of gravity that functions in a 5-foot aura around itself (including 5 feet above the nihili), exerting a downward force toward the nihili’s feet. This allows the nihili to function as if constantly under the effect of spider climb. Any creature entering this aura from an area of zero-g must succeed at a DC 15 Reflex saving throw or be knocked prone.

This page contains Open Game Content used under the Open Game License (OGL).