NE Medium undead
Init +4; Senses blindsight (life) 60 ft., darkvision 60 ft.; Perception +16
EAC 23; KAC 25
Fort +11; Ref +7; Will +13
Immunities undead immunities
Speed 30 ft.
Melee tactical knife +17 (2d4+10 S)
Ranged advanced semi-auto pistol +15 (2d6+8 P)
Offensive Abilities strangle
Str +2; Dex +4; Con —; Int +6; Wis +1; Cha +1
Skills Computers +21, Culture +16, Engineering +21 (+26 to disable life-support systems), Stealth +21, Survival +16
Languages Common, 1 other language known in life
Other Abilities sabotage life support
Gear kasatha microcord III, advanced semi-auto pistol with 30 small arm rounds, tactical knife
Organization solitary or desolation (2–5)
Sabotage Life Support (Ex) A marooned one gains a +5 bonus to Engineering checks to disable a device that provides life support.
Strangle (Su) When a marooned one succeeds at a grapple combat maneuver, the target must attempt a DC 18 Fortitude save. If the target fails, it takes 1d12+10 bludgeoning damage and 1d4 Constitution damage; if it succeeds, it takes half the bludgeoning damage and negates the Constitution damage.