Marooned One

Marooned One

CR 8

XP 4,800

NE Medium undead

Init +4; Senses blindsight (life) 60 ft., darkvision 60 ft.; Perception +16

Defense

HP 115

EAC 23; KAC 25

Fort +11; Ref +7; Will +13

Immunities undead immunities

Offense

Speed 30 ft.

Melee tactical knife +17 (2d4+10 S)

Ranged advanced semi-auto pistol +15 (2d6+8 P)

Offensive Abilities strangle

Statistics

Str +2; Dex +4; Con —; Int +6; Wis +1; Cha +1

Skills Computers +21, Culture +16, Engineering +21 (+26 to disable life-support systems), Stealth +21, Survival +16

Languages Common, 1 other language known in life

Other Abilities sabotage life support

Gear kasatha microcord III, advanced semi-auto pistol with 30 small arm rounds, tactical knife

Ecology

Environment any

Organization solitary or desolation (2–5)

Special Abilities

Sabotage Life Support (Ex) A marooned one gains a +5 bonus to Engineering checks to disable a device that provides life support.

Strangle (Su) When a marooned one succeeds at a grapple combat maneuver, the target must attempt a DC 18 Fortitude save. If the target fails, it takes 1d12+10 bludgeoning damage and 1d4 Constitution damage; if it succeeds, it takes half the bludgeoning damage and negates the Constitution damage.

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.