Maraquoi

Maraquoi Hunter

CR 1/2

XP 200

NG Medium humanoid (maraquoi)

Init +4; Senses low-light vision, blindsense (sound) 30 ft.; Perception +4

Defense

HP 13

EAC 10; KAC 12

Fort +2; Ref +1; Will +2

Offense

Speed 30 ft., climb 20 ft.

Melee tactical spear +6 (1d6+2 P)

Ranged pulsecaster rifle +3 (1d6 E)

Statistics

Str +2; Dex +0; Con +3; Int +0; Wis +1; Cha +0

Skills Athletics +4 (+12 when climbing), Stealth +4, Survival +9

Languages Common, Maraquoi

Gear pulsecaster rifle with 2 batteries (20 charges each), tactical spear

Ecology

Environment any

Organization solitary, hunt (2–4), or warband (4–12 plus 1 maraquoi shaman)

Maraquoi Shaman

CR 8

XP 4,800

Maraquoi mystic

NG Medium humanoid (maraquoi)

Init +0; Senses low-light vision, blindsense (sound) 30 ft.; Perception +16

Defense

HP 105; RP 4

EAC 19; KAC 20

Fort +7; Ref +7; Will +11

Offense

Speed 30 ft., climb 20 ft.

Melee sentinel spear +15 (2d6+9 P)

Ranged sentinel spear +13 (2d6+9 P)

Mystic Spell-Like Abilities (CL 8th) At will—mindlink, telepathic bond

Mystic Spells Known (CL 8th) 3rd (3/day)—dispel magic, mystic cure 2nd (6/day)—force blast (DC 19), in ict pain (DC 19), lesser restoration, remove condition 1st (at will)—charm person (DC 18), lesser remove condition

Connection healer

Statistics

Str +1; Dex +0; Con +4; Int +1; Wis +6; Cha +2

Skills Diplomacy +16, Medicine +21, Mysticism +21

Languages Common, Maraquoi

Other Abilities healer’s bond, healing channel (6d8), lifelink (8 HP)

Gear d-suit II, sentinel spear

Ecology

Environment any

Organization solitary or warband (1 plus 4–12 maraquoi hunters)

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.