Ksarik | Aliens | SFRPG SRD | Glasstop Games

Ksarik

Ksarik

CR 4

XP 1,200

N Large plant

Init +1; Senses blindsense (scent) 30 ft., low-light vision; Perception +10

Defense

HP 52; RP 3

EAC 16; KAC 18

Fort +8; Ref +6; Will +3

Defensive Abilities fast healing 2; Immunities plant immunities

Offense

Speed 40 ft., climb 40 ft.

Melee tentacle +12 (1d6+9 B plus ingested adaptation)

Ranged acid spit +9 (1d4+4 A) or thorn dart +9 (1d6+4 P plus carrion spores)

Space 10 ft.; Reach 10 ft.

Offensive Abilities ingested adaptation

Statistics

Str +5; Dex +1; Con +3; Int -3; Wis +1; Cha -1

Skills Acrobatics +10, Athletics +15 (+23 when climbing), Survival +10

Ecology

Environment temperate or warm forests

Organization solitary, pack (2–5), or infestation (6–11)

Special Abilities

Acid Spit (Ex) As a standard action once every 1d4 rounds, a ksarik can spit a glob of acid at a target within 60 feet.

Ingested Adaptation (Su) Whenever a ksarik deals damage to a living creature with its tentacles, it siphons off a portion of the target’s genetic code and psychic resonance, temporarily reshaping its own physiology and psychology to match its victim’s. This grants the ksarik one of the following abilities (provided the target has it) for 1 minute: blindsense (up to 60 feet), blindsight (up to 60 feet), darkvision (up to 60 feet), damage reduction (up to 5/—), resistance to one type of energy damage (up to 20 points), burrow (up to 40 feet), fly (up to 40 feet, with maximum average maneuverability), swim (up to 40 feet), or water breathing. Alternatively, the ksarik can gain the ability to understand (but not speak) up to three languages that the target knows, gain the target’s weapon pro ciencies (its tentacles can operate two-handed weapons in this state), or change the damage dealt by its acid spit ability to any one energy type dealt by one of the target’s supernatural attacks. A ksarik can maintain only one adaptation at a time, and gaining a new adaptation ends the previous one. A ksarik can spend 1 Resolve Point to extend the duration of an ongoing benefit by 8 hours. It can also spend 1 Resolve Point to gain a second adaptation and sustain them both simultaneously.

Thorn Dart (Ex) A ksarik can fire one of its thorns as a ranged attack. The dart has a range of 100 feet, deals piercing damage, and exposes the target to carrion spores.

This page contains Open Game Content used under the Open Game License (OGL).