CR 9

XP 6,400

Human kurobozu solarian

CE Medium undead

Init +6; Senses darkvision 60 ft.; Perception +17


HP 135

EAC 23; KAC 24

Fort +8; Ref +10; Will +12

Defensive Abilities evasion; Immunities undead immunities; Resistances cold or fire 5


Speed 50 ft.

Melee unarmed strike +19 (1d6+13 B; critical stunned)

Multiattack 4 unarmed strikes +14 (1d6+13 B; critical stunned)

Offensive Abilities black apoxia (30-ft. cone, DC 18), flashing strikes, sage’s bane (DC 18), stellar revelations (black hole [30-ft.-radius, pull 20 ft., DC 16], crush [DC 16], gravity surge [+7], starquake [1d8 B, DC 16])


Str +4; Dex +6; Con —; Int +0; Wis +0; Cha +3

Skills Acrobatics +22, Athletics +22, Mysticism +22, Stealth +17

Other Abilities solar manifestation (armor), stellar alignment (graviton), unliving

Languages Common


Environment any

Organization solitary, pair, or guard (3–5)

Special Abilities

Black Apoxia (Su) As a standard action, a kurobozu can create a 30-foot cone of breathlessness, making it hard for creatures to breathe properly even if they are wearing environmental protection, such as a sealed suit of armor. Each creature within the area must succeed at a DC 18 Fortitude saving throw or be fatigued for 1d4 minutes. Creatures that do not breathe are immune to this effect.

Sage’s Bane (Su) Once per day, as a reaction when a kurobozu successfully damages a foe with a melee attack, the kurobozu can cloud that foe’s mind. The target must succeed at a DC 18 Fortitude saving throw or gain the flat-footed and off-target conditions, as well as be rendered unable to use any Wisdom-based skills or communicate through any means for 1d4 minutes.

Kurobozus, also known as black monks, are the vengeful undead remains of members of highly structured groups, such as ascetics, priesthoods, and solarian orders. They have empty, black eye sockets and often seem to be little more than leathery husks of skin, despite their significant physical power.

Some kurobozus arise when they violate the tenets of their orders in ways that create great suffering. Others are the result of living creatures following a rigid path designed specifically to lead to this undead state. Their entire lives are spent preparing themselves for a vile ceremony in which they are ritualistically choked to death.

Kurobozu Template Graft (CR 4+)

Disciplined and deadly, kurobozus are skilled undead fighters.

Required Creature Type: Undead.

Required Array: Expert.

Traits: Kurobozus can take the mystic, soldier, or solarian class graft despite using the expert array; swap base Reflex and Will saving throw bonuses before adjustments; +20 ft. land speed; gains unarmed strike attack that deals standard melee damage for CR and has the stunned critical hit effect.

Abilities: Black apoxia (see above), evasion, multiattack (4 attacks at -5 to melee attack bonus), sage’s bane (see above).

Suggested Ability Score Modifiers: Dexterity, Strength.

Section 15: Copyright Notice

Starfinder Adventure Path #6: Empire of Bones © 2018, Paizo Inc.; Authors: Owen K.C. Stephens, with John Compton, Jason Keeley, and Larry Wilhelm.