LN Medium outsider (inevitable, lawful)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +19
EAC 23; KAC 24
Fort +11; Ref +9; Will +13
Defensive Abilities regeneration 5 (chaotic); DR 10/chaotic; Immunities electricity; swarm immunities in discorporated form; SR 21
Speed 30 ft., fly 40 ft. (Su, perfect, discorporated form only)
Melee nanite blade +21 (2d8+12 S; critical nanite burst [DC 19])
Ranged electric discharge +19 (3d4+10 E)
Offensive Abilities inevitable onslaught
Spell-Like Abilities (CL 10th) 1/day—interplanetary teleport (self plus 50 bulk of objects)
Str +2; Dex +3; Con +2; Int +5; Wis +2; Cha +8
Skills Computers +24, Culture +19, Diplomacy +24, Engineering +24, Sense Motive +19
Other Abilities constructed, discorporation
Discorporation (Ex) An anhamut’s robotic body can discorporate its component nanites into a swarm of Diminutive creatures as a standard action. Reincorporating its parts into its regular form is also a standard action. While in its discorporated form, an anhamut cannot use its nanite blade, but it gains swarm immunities and can fly. In addition, a discorporated anhamut can interface directly with many forms of technology, and it counts as having a hacking kit when attempting Computers skill checks. While an anhamut is in discorporated form, its total Stealth bonus increases to +24.
Electric Discharge (Ex) As a standard action, an anhamut can generate a powerful electric charge from its blade (or between the individual nanomachines that make up its discorporated form) and launch this charge as a ranged attack against EAC at a target within 60 feet.
Inevitable Onslaught (Ex) When an anhamut makes a full attack, it can make up to three melee attacks instead of two melee attacks. It takes a –6 penalty to these attacks instead of a –4 penalty.
Nanite Blade (Ex) An anhamut’s sword is composed of the same nanites as the outsider itself, and functions as if it has the axiomatic and nanite weapon fusions.