Ikeshti | Aliens | SFRPG SRD | Glasstop Games

Ikeshti

Ikeshti Brood-Minder

CR 2

XP 600

Ikeshti technomancer

N Small humanoid (ikeshti)

Init +2; Perception +7

Defense

HP 21

EAC 14; KAC 15

Fort +1; Ref +1; Will +5

Offense

Speed 30 ft., climb 15 ft.

Melee survival knife +4 (1d4+1 S)

Ranged tactical semi-auto pistol +6 (1d6+2 P)

Offensive Abilities squirt blood

Technomancer Spells Known (CL 2nd; melee +4, ranged +6) 1st (3/day)—detect tech, jolting surge 0 (at will)—detect magic, energy ray

Statistics

Str -1; Dex +2; Con +0; Int +4; Wis +1; Cha +1

Skills Computers +12, Engineering +12, Sense Motive +7

Feats Spell Penetration

Languages Akitonian, Common

Other Abilities spell cache (wrist computer)

Gear freebooter armor I, survival knife, tactical semi-auto pistol with 30 small arm rounds

Ecology

Environment any deserts, hills, or mountains

Organization solitary, team (2–4), or nest (5–12)

Special Abilities

Squirt Blood (Ex) Once per day as a move action, an ikeshti brood-minder can squirt blood from one of his eyes at a foe within 30 feet, making a ranged attack (+6 for most ikeshti brood-minders) against the target’s KAC. A successful hit grants the next ally who hits that foe the benefit of harrying fire against it.

Ikeshti Rivener

CR 5

XP 1,600

N Large humanoid (ikeshti)

Init +2; Perception +11

Defense

HP 84

EAC 18; KAC 20

Fort +9; Ref +7; Will +4

Offense

Speed 30 ft., climb 15 ft.

Melee claw +11 (2d6+10 S)

Space 10 ft.; Reach 10 ft.

Statistics

Str +3; Dex +2; Con +5; Int -3; Wis +1; Cha +0

Skills Athletics +16, Acrobatics +11, Stealth +11

Languages Akitonian (can speak and understand only simple words)

Ecology

Environment any deserts, hills, or mountains

Organization solitary

This page contains Open Game Content used under the Open Game License (OGL).