Haan | Aliens | SFRPG SRD | Glasstop Games

Haan

Haan

CR 3

XP 800

CN Large monstrous humanoid

Init +4; Senses darkvision 60 ft.; Perception +13

Defense

HP 36

EAC 14; KAC 15

Fort +2; Ref +4; Will +8

Offense

Speed 30 ft., fly 30 ft. (Ex, average)

Melee balloon +10 (see below) or claw +10 (1d4+5 S)

Space 10 ft.; Reach 10 ft.

Offensive Abilities firespray

Statistics

Str +2; Dex +4; Con +0; Int -1; Wis +1; Cha +0

Skills Acrobatics +13, Engineering +8, Piloting +13, Stealth +8

Languages Brethedan, Common

Ecology

Environment any sky

Organization solitary, pair, or flotilla (3–10)

Special Abilities

Balloon (Ex) A haan can create and inflate a web balloon and attach it to an adjacent enemy with a successful melee attack against KAC. If the attack hits, the target immediately rises 30 feet off the ground in a straight line, and it continues to rise at a speed of 30 feet each round on the haan’s turn. Every round after the balloon is attached, the target can attempt a DC 14 Reflex save to cut or break free of the web balloon. If freeing itself from the balloon causes the creature to fall, it takes falling damage as normal. This ability does not function in a vacuum or zero gravity.

Firespray (Ex) As a standard action, a haan can spray its flammable lifting gases and light them with sparks, creating a 30-foot cone of flame. All creatures within the cone take 3d6 fire damage (Reflex DC 14 half).

Haan Combat Pilot

CR 7

XP 3,200

Haan operative

CN Large monstrous humanoid

Init +5; Senses darkvision 60 ft.; Perception +15

Defense

HP 102

EAC 20; KAC 21

Fort +6; Ref +9; Will +10

Defensive Abilities evasion, uncanny agility

Offense

Speed 40 ft., climb 40 ft., y 30 ft. (Ex, average), swim 40 ft.; sure-footed

Melee balloon +12 (see above) or tactical knife +12 (2d4+9 S)

Ranged advanced semi-auto pistol +14 (2d6+7 P)

Space 10 ft.; Reach 10 ft.

Offensive Abilities firespray, debilitating trick, trick attack +4d8

Statistics

Str +2; Dex +5; Con +0; Int +1; Wis +4; Cha +0

Skills Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20

Languages Brethedan, Common

Other Abilities operative specialization (daredevil)

Gear D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife

Ecology

Environment any sky

Organization solitary

Special Abilities

Balloon (Ex) A haan can create and inflate a web balloon and attach it to an adjacent enemy with a successful melee attack against KAC. If the attack hits, the target immediately rises 30 feet off the ground in a straight line, and it continues to rise at a speed of 30 feet each round on the haan’s turn. Every round after the balloon is attached, the target can attempt a DC 14 Reflex save to cut or break free of the web balloon. If freeing itself from the balloon causes the creature to fall, it takes falling damage as normal. This ability does not function in a vacuum or zero gravity.

Firespray (Ex) As a standard action, a haan can spray its flammable lifting gases and light them with sparks, creating a 30-foot cone of flame. All creatures within the cone take 3d6 fire damage (Reflex DC 14 half).

This page contains Open Game Content used under the Open Game License (OGL).