Gatecrasher | Aliens | SFRPG SRD | Glasstop Games

Gatecrasher

Gatecrasher

CR 10

XP 9,600

LE Large undead

Init +5; Senses darkvision 60 ft.; Perception +19

Defense

HP 198

EAC 24; KAC 25

Fort +12; Ref +12; Will +11

Immunities undead immunities

Offense

Speed 20 ft.

Melee advanced swoop hammer +22 (3d10+18 B; critical knockdown)

Ranged aurora shock caster +19 (2d12+10 E, explode [15 ft., DC 19])

Offensive Abilities juggernaut of destruction

Statistics

Str +8; Dex +5; Con —; Int +0; Wis +3; Cha +1

Skills Athletics +19, Engineering +19, Intimidate +24

Languages Common

Other Abilities integral upgrades (forcepack, haste circuit, targeting computer), unliving

Gear advanced swoop hammer, aurora shock caster with 3 high-capacity batteries (40 charges each)

Ecology

Environment any

Organization solitary, pair, or squad (3-6)

Special Abilities

Integral Upgrades (Su) A gatecrasher can install up to three armor upgrades (each with an item level no greater than the gatecrasher’s CR) into its heavily armored frame. It is treated as wearing heavy or powered armor for this purpose. Its armor upgrades cannot be damaged or removed unless the gatecrasher is destroyed and leaves intact physical remains.

Juggernaut of Destruction (Ex) A gatecrasher can use a two-handed weapon in one hand without taking a penalty, and, when wielding two such weapons, as a full action can attack with each weapon once (taking a -6 penalty to each attack roll and to the saving throw DCs of any special properties or critical hit effects the weapons have), even if either of the weapons has the unwieldy weapon special property. A gatecrasher can use any weapons designed for creatures within one size category of its size without penalty.

Gatecrashers are undead abominations, horrific blends of powered armor and necromancy-infused flesh. These undead monstrosities revel in combat, seeking it out wherever possible.

Gatecrasher Template Graft (CR 5+)

Any living creature able to use heavy or powered armor in combat may become a gatecrasher after death.

Required Creature Type: Undead.

Required Array: Combatant.

Traits: +1 EAC.

Abilities: Internal upgrades (see above), juggernaut of destruction (see above).

Suggested Ability Score Modifiers: Strength, Constitution.

This page contains Open Game Content used under the Open Game License (OGL).