Frujai | Aliens | SFRPG SRD | Glasstop Games

Frujai

Frujai Colony

CR 19

XP 204,800

N Colossal plant

Init +0; Senses low-light vision; Perception +32

Defense

HP 420; RP 6

EAC 31; KAC 33

Fort +22; Ref +15; Will +20

Defensive Abilities absolute gravity; Immunities plant immunities

Offense

Speed 30 ft., climb 20 ft.

Melee bite +33 (6d10+29 P) or slam +33 (4d12+29 B)

Multiattack bite +27 (6d10+29 P), 2 slams +27 (4d12+29 B)

Ranged gravity thrust +30 (8d8+19 force)

Space 30 ft.; Reach 30 ft.

Offensive Abilities gravity control, slough minion

Statistics

Str +10; Dex +0; Con +9; Int +2; Wis +4; Cha +9

Skills Intimidate +37, Life Science +32, Survival +32

Languages Frujai; telepathy 300 ft.

Ecology

Environment any forests

Organization solitary or communion (2–5)

Special Abilities

Absolute Gravity (Su) A frujai colony is able to control its apparent mass through a combination of organelles and psychic commands. It gains a +4 bonus to its KAC against bull rush, reposition, and trip combat maneuvers. Furthermore, it can ignore the effect of supernatural gravity effects such as control gravity and can always behave as though natural gravity conditions were up to two steps stronger or weaker.

Gravity Control (Su) A frujai colony can control gravity in a variety of ways. At the beginning of its turn, a colony selects two of the following five abilities that it can use before the beginning of its next turn. By spending 1 Resolve Point, a colony can select three of the abilities that round instead. If a colony has a sustained ability active (such as flight or gravity field) and does not select that as one of its abilities for the turn, that effect ends immediately.

Flight: As a free action, the frujai colony gains an extraordinary fly speed of 40 feet (poor maneuverability). When this ability ends, the colony descends gently at a rate of 60 feet per round and takes no damage when it lands.

Gravity Field: The frujai colony can create a zone of abnormal gravity as a standard action, as per control gravity (CL 19th). A colony can maintain only one such effect at a time, and the abnormal gravity field ends if it uses this ability again.

Gravity Shield: The frujai colony combines levitating improvised shields with pulses of gravity to deflect attacks, gaining a +4 bonus to its AC.

Gravity Thrust: The frujai colony can use its gravity thrust attack. This is a ranged attack against EAC with a maximum range of 200 feet and no range increment.

Gravity Wave: As a standard action, the frujai colony can unleash a wave of force in a 60-foot cone that deals 8d6+17 bludgeoning damage to each creature in the area and pushes affected creatures 10 feet away from the colony. A target can attempt a DC 24 Reflex save to halve the damage and negate the movement.

Slough Minion (Ex) A frujai colony can sprout frujai soldiers naturally in a process that takes several weeks, but as a full action, a colony can expend 1 Resolve Point to create a temporary frujai soldier in an adjacent space; the soldier can act immediately. A temporary soldier remains animate for 1 hour before crumbling.

Frujai Soldier

CR 12

XP 19,200

N Large plant

Init +2; Senses low-light vision; Perception +22

Defense

HP 210

EAC 26; KAC 28

Fort +16; Ref +14; Will +11

Defensive Abilities absolute gravity; Immunities plant immunities

Offense

Speed 30 ft., climb 20 ft.

Melee slam +25 (6d4+20 B)

Ranged gravity anchor +22 (6d4+12 force plus reposition ortrip)

Space 10 ft.; Reach 10 ft.

Offensive Abilities colony guard

Statistics

Str +8; Dex +2; Con +5; Int -1; Wis +2; Cha +2

Skills Intimidate +27, Stealth +22, Survival +22

Languages Frujai; telepathy 100 ft.

Ecology

Environment any forests

Organization solitary or squad (2–8)

Special Abilities

Absolute Gravity (Su) A frujai colony is able to control its apparent mass through a combination of organelles and psychic commands. It gains a +4 bonus to its KAC against bull rush, reposition, and trip combat maneuvers. Furthermore, it can ignore the effect of supernatural gravity effects such as control gravity and can always behave as though natural gravity conditions were up to two steps stronger or weaker.

Colony Guard (Ex) Whenever a frujai colony takes damage, all frujai soldiers within 300 feet gain a +4 morale bonus to attack rolls and a 10-foot bonus to their base speed for 1 round.

Gravity Anchor (Su) A frujai soldier can create violent fluctuations in gravity as a ranged attack against EAC with a 150-foot range and no range increment. If the attack hits, the soldier can attempt either a reposition or a trip combat maneuver against the target as a free action, using its gravity anchor’s attack bonus of +4 to perform the maneuver. When repositioning a creature in this way, the frujai soldier can move the target up to 10 feet from its original position.

This page contains Open Game Content used under the Open Game License (OGL).