Formian | Aliens | SFRPG SRD | Glasstop Games

Formian

Formian Worker

CR 1/2

XP 200

LN Small monstrous humanoid

Init +2 (+6 with hive mind); Senses blindsense (scent) 30 ft., darkvision 60 ft.; Perception +4 (+8 with hive mind)

Defense

HP 12

EAC 10; KAC 11

Fort +2; Ref +2; Will +2

Resistances sonic 10

Offense

Speed 40 ft., burrow 10 ft.

Melee bite +5 (1d4+3 P)

Ranged survival flare gun +3 (1d3 F; critical burn 1d6)

Statistics

Str +3; Dex +2; Con +1; Int +0; Wis +0; Cha -1

Skills Athletics +9, Engineering +9, Physical Science +4, Profession (miner) +9, Survival +4

Languages Common; limited telepathy 60 ft.

Other Abilities able assistant, hive mind, peerless bearer

Gear survival flare gun with 10 flares

Ecology

Environment any land or underground

Organization solitary, work crew (6–12), or band (3–15 plus 5–8 formian warriors)

Special Abilities

Able Assistant (Ex) When supporting an ally within range of its limited telepathy through covering fire, harrying fire, or the aid another action, a formian worker provides a +4 bonus to its ally’s AC, attack roll, or skill check instead of the normal +2 bonus.

Hive Mind (Ex) Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian with this ability, a formian gains a +4 bonus to initiative and Perception checks. If one formian is aware of a combatant, all members of the hive mind within range are aware of it, and a member of the hive mind cannot be surprised unless all members within range are surprised. If one member of the hive mind succeeds at a Will save to disbelieve an illusion effect, all members of that hive mind within telepathic range also disbelieve the effect.

Peerless Bearer (Ex) Formian workers are bred for heavy labor. A formian worker can carry 5 additional bulk beyond the normal limits for its Strength before becoming encumbered or overburdened.

Formian Warrior

CR 3

XP 800

Formian soldier

LN Medium monstrous humanoid

Init +2 (+6 with hive mind); Senses blindsense (scent) 30 ft., darkvision 60 ft.; Perception +8 (+12 with hive mind)

Defense

HP 39

EAC 17; KAC 20

Fort +5; Ref +3; Will +4

Resistances sonic 10

Offense

Speed 40 ft.

Melee claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin; see below)

Ranged azimuth laser rifle +8 (1d8+3 F; critical burn 1d6)

Offensive Abilities deadly grasp, fighting styles (guard)

Statistics

Str +4; Dex +2; Con +1; Int +0; Wis -1; Cha +0

Skills Acrobatics +13, Intimidate +8, Stealth +8

Languages Common; limited telepathy 60 ft.

Other Abilities armor training, hive mind

Gear squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)

Ecology

Environment any land or underground

Organization solitary, pair, patrol (3–12), or band (5–8 plus 3–15 formian workers)

Special Abilities

Deadly Grasp (Ex) When a formian warrior succeeds at a combat maneuver to maintain a grapple, it can make a melee attack with its stinger as a move action.

Hive Mind (Ex) Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian with this ability, a formian gains a +4 bonus to initiative and Perception checks. If one formian is aware of a combatant, all members of the hive mind within range are aware of it, and a member of the hive mind cannot be surprised unless all members within range are surprised. If one member of the hive mind succeeds at a Will save to disbelieve an illusion effect, all members of that hive mind within telepathic range also disbelieve the effect.

This page contains Open Game Content used under the Open Game License (OGL).