CR 2

XP 600

N Small magical beast

Init +4; Senses darkvision 60 ft., low-light vision; Perception +12


HP 23; RP 3

EAC 14; KAC 14

Fort +3; Ref +7; Will +1

Immunities electricity


Speed 30 ft., fly 30 ft. (Ex, average)

Melee tail slap +9 (1d4+3 B; critical siphon)

Offensive Abilities electrical discharge (1d6+2 E plus staggered, Reflex DC 13 half)


Str +1; Dex +4; Con +1; Int -4; Wis +2; Cha -1

Skills Acrobatics +7, Athletics +7, Stealth +12, Survival +12


Environment any

Organization solitary, pair, nest (3–12), or colony (13+)

Special Abilities

Electrical Discharge (Ex) As a standard action, an electrovore can spend 1 Resolve Point to discharge some of its stored electrical energy as a powerful attack. All creatures within 10 feet of the electrovore take 1d6+2 electricity damage and are staggered for 1 round. A target can attempt a DC 13 Reflex save to take half this damage and negate the staggered effect.

Siphon (Ex) Whenever an electrovore scores a critical hit against a living creature, a construct with the technological subtype, or a technological piece of gear, it siphons off a portion of the target’s electrical energy. This restores 1 Resolve Point (up to its maximum of 3).

This page contains Open Game Content used under the Open Game License (OGL).