Electrovore

Electrovore

CR 2

XP 600

N Small magical beast

Init +4; Senses darkvision 60 ft., low-light vision; Perception +12

Defense

HP 23; RP 3

EAC 14; KAC 14

Fort +3; Ref +7; Will +1

Immunities electricity

Offense

Speed 30 ft., fly 30 ft. (Ex, average)

Melee tail slap +9 (1d4+3 B; critical siphon)

Offensive Abilities electrical discharge (1d6+2 E plus staggered, Reflex DC 13 half)

Statistics

Str +1; Dex +4; Con +1; Int -4; Wis +2; Cha -1

Skills Acrobatics +7, Athletics +7, Stealth +12, Survival +12

Ecology

Environment any

Organization solitary, pair, nest (3–12), or colony (13+)

Special Abilities

Electrical Discharge (Ex) As a standard action, an electrovore can spend 1 Resolve Point to discharge some of its stored electrical energy as a powerful attack. All creatures within 10 feet of the electrovore take 1d6+2 electricity damage and are staggered for 1 round. A target can attempt a DC 13 Reflex save to take half this damage and negate the staggered effect.

Siphon (Ex) Whenever an electrovore scores a critical hit against a living creature, a construct with the technological subtype, or a technological piece of gear, it siphons off a portion of the target’s electrical energy. This restores 1 Resolve Point (up to its maximum of 3).

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.