CR 9

XP 6,400

Dragonkin soldier

LN Large dragon

Init +6; Senses darkvision 60 ft., low-light vision; Perception +17


HP 142; RP 4

EAC 25; KAC 27

Fort +14; Ref +12; Will +10

Immunities fire, paralysis, sleep


Speed 40 ft., fly 120 ft. (Ex, average)

Melee thunderhead dragonglaive +22 (2d8+15 S & E) or bite +22 (2d6+15 P)

Ranged tactical magnetar ri e +18 (2d8+9 P)

Space 10 ft.; Reach 10 ft. (15 ft. with dragonglaive)

Offensive Abilities breath weapon (30-ft. cone, 9d6 F, Reflex DC 16 half, usable every 1d4 rounds), charge attack, fighting styles (blitz, guard)


Str +6; Dex +2; Con +5; Int +0; Wis +1; Cha +3

Skills Piloting +22, Intimidate +17, Acrobatics +17

Languages Common, Draconic

Other Abilities armor training, keep fighting (2d6+9 HP), partner bond

Gear advanced iridishell, tactical magnetar rifle with 50 longarm rounds, thunderhead dragonglaive with 1 battery (20 charges)


Environment any

Organization solitary, bonded pair (1 and 1 partner), patrol (3–6 bonded pairs), wing (7–14 bonded pairs)

Special Abilities

Partner Bond (Ex) A dragonkin can form a permanent bond with one willing non-dragonkin creature. Once this bond is made, a dragonkin cannot form another partner bond unless its current partner dies. A dragonkin and its partner can communicate with each other as if they both had telepathy with a range of 100 feet. In combat, when a dragonkin is within 30 feet of its partner, both creatures roll initiative checks separately and treat the higher result as the result for both of them.

This page contains Open Game Content used under the Open Game License (OGL).