Dragonkin
XP 6,400
Dragonkin soldier
LN Large dragon
Init +6; Senses darkvision 60 ft., low-light vision; Perception +17
HP 142; RP 4
EAC 25; KAC 27
Fort +14; Ref +12; Will +10
Immunities fire, paralysis, sleep
Speed 40 ft., fly 120 ft. (Ex, average)
Melee thunderhead dragonglaive +22 (2d8+15 S & E) or bite +22 (2d6+15 P)
Ranged tactical magnetar ri e +18 (2d8+9 P)
Space 10 ft.; Reach 10 ft. (15 ft. with dragonglaive)
Offensive Abilities breath weapon (30-ft. cone, 9d6 F, Reflex DC 16 half, usable every 1d4 rounds), charge attack, fighting styles (blitz, guard)
Str +6; Dex +2; Con +5; Int +0; Wis +1; Cha +3
Skills Piloting +22, Intimidate +17, Acrobatics +17
Languages Common, Draconic
Other Abilities armor training, keep fighting (2d6+9 HP), partner bond
Gear advanced iridishell, tactical magnetar rifle with 50 longarm rounds, thunderhead dragonglaive with 1 battery (20 charges)
Environment any
Organization solitary, bonded pair (1 and 1 partner), patrol (3–6 bonded pairs), wing (7–14 bonded pairs)
Partner Bond (Ex) A dragonkin can form a permanent bond with one willing non-dragonkin creature. Once this bond is made, a dragonkin cannot form another partner bond unless its current partner dies. A dragonkin and its partner can communicate with each other as if they both had telepathy with a range of 100 feet. In combat, when a dragonkin is within 30 feet of its partner, both creatures roll initiative checks separately and treat the higher result as the result for both of them.