NE Medium humanoid (draelik)
Init +1; Senses darkvision 60 ft.; Perception +12
EAC 13; KAC 14
Fort +3; Ref +1; Will +5; +2 vs. necromancy e ects
Defensive Abilities dark matter
Speed 30 ft.
Melee lesser shadowstaff +4 (1d4+2; see text)
Ranged lesser shadowstaff +6 (1d4+2C)
Offensive Abilities dark nova
Spell-Like Abilities (CL 2nd; melee +6) 1/day—reflecting armor, wisp ally At will—fatigue (DC 14), ghost sound (DC14)
Str +0; Dex +1; Con +2; Int +0; Wis +4; Cha -1
Skills Culture +7, Mysticism +12, Stealth +7 (+11 in dim light or darker)
Languages Aklo, Common
Other Abilities stellar alignment (graviton)
Gear freebooter armor I, lesser shadowstaff (see below) with 1 clip (40 charges)
Organization solitary, pair, or penumbra (3–8)
Dark Matter (Su) This functions as the solarian stellar revelation of the same name. As a move action, the draelik can gain DR 2/— until he leaves graviton mode.
Dark Nova (Su) As a standard action, a draelik who is fully graviton-attuned can deal 2d6 negative energy damage to all creatures within 10 feet. A creature that succeeds at a DC 13 Reflex saving throw takes half damage. In addition, the light level of the affected area is reduced by one step for 1 round. After a draelik uses this ability, he immediately becomes unattuned.
Draeliks are gaunt humanoids who average 7 feet in height. They have vestigial gills on their necks and slightly webbed hands and feet that hint that they may have once been an aquatic race, even though their home world currently has no oceans or lakes. Instead of hair, draeliks have short bristles on their heads. The color of draeliks’ skin spans various shades of yellow, from mustard to saffron. Draeliks have three fingers and a thumb on each of their hands, and their limbs are slightly longer than those of humans.