Contemplative | Aliens | SFRPG SRD | Glasstop Games

Contemplative

Contemplative

CR 2

XP 600

N Medium monstrous humanoid

Init +1; Senses blindsense (thought) 60 ft., darkvision 60 ft.; Perception +7

Defense

HP 18

EAC 13; KAC 12

Fort +1; Ref +3; Will +7 (+11 vs. mind-affecting effects)

Weaknesses atrophied

Offense

Speed 5 ft., fly 30 ft. (Su, perfect)

Melee claw +5 (1d4 S)

Ranged azimuth laser pistol +7 (1d4+2 F; critical burn 1d4)

Offensive Abilities applied knowledge

Spell-Like Abilities (CL 2nd) 1/day—detect thoughts (DC 15), mind thrust (1st-level, DC 15) At will—daze (DC 14), psychokinetic hand

Statistics

Str -2; Dex +1; Con -1; Int +5; Wis +3; Cha +2

Skills Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7

Languages Akitonian, Common, Ysoki; telepathy 100 ft.

Gear second skin, azimuth laser pistol with 2 batteries (20 charges each)

Ecology

Environment any urban

Organization solitary, pair, or symposium (3–7)

Special Abilities

Applied Knowledge (Ex) Once per day before attempting a skill check or saving throw against a creature, a contemplative can use its bonus for the skill associated with that creature’s type (such as Life Science for an ooze or Mysticism for an outsider) in place of its normal bonus.

Atrophied (Ex) A contemplative’s limbs are practically vestigial. A contemplative can manipulate most tools and one-handed weapons (including small arms) without difficulty. A contemplative can’t properly wield a two-handed weapon without dedicating its telekinetic powers to supporting the weapon, and even then it takes a –4 penalty to attack rolls. It also can’t use its spell-like abilities or fly until it is no longer wielding that weapon.

Contemplative Mentor

CR 18

XP 153,600

Contemplative mystic

N Medium monstrous humanoid

Init +3; Senses blindsense (thought) 60 ft., darkvision 60 ft.; Perception +31

Defense

HP 290; RP 6

EAC 32; KAC 31

Fort +15; Ref +17; Will +22 (+26 vs. mind-affecting effects)

Defensive Abilities share pain (DC 27)

Weaknesses atrophied

Offense

Speed 5 ft., fly 30 ft. (Su, perfect)

Melee psychokinetic claw +26 (8d8+17 B)

Ranged zenith laser pistol +28 (8d4+18 F; critical burn 4d4)

Offensive Abilities applied knowledge, backlash (18 damage), explode head (DC 27), mental anguish (DC 27), mind-breaking link (DC 27), mindkiller (DC 27), sow doubt (9 rounds, DC 27)

Mystic Spell-Like Abilities (CL 18th) At will—mindlink, telepathic bond

Mystic Spells Known (CL 18th; ranged +28) 6th (3/day)—mind thrust (DC 27), psychic surgery 5th (6/day)—crush skull (DC 26), feeblemind (DC 26), greater synaptic pulse (DC 26), modify memory (DC 26) 4th (at will)—confusion (DC 25), mind probe (DC 25)

Connection mindbreaker

Statistics

Str -1; Dex +3; Con +0; Int +11; Wis +8; Cha +6

Skills Computers +30, Engineering +30, Life Science +36, Mysticism +36, Physical Science +30

Languages Akitonian, Common, Ysoki; telepathy 100 ft.

Gear elite hardlight series, zenith laser pistol with 2 ultra-capacity batteries (100 charges each)

Ecology

Environment any urban

Organization solitary or pair

Special Abilities

Applied Knowledge (Ex) Once per day before attempting a skill check or saving throw against a creature, a contemplative can use its bonus for the skill associated with that creature’s type (such as Life Science for an ooze or Mysticism for an outsider) in place of its normal bonus.

Atrophied (Ex) A contemplative’s limbs are practically vestigial. A contemplative can manipulate most tools and one-handed weapons (including small arms) without difficulty. A contemplative can’t properly wield a two-handed weapon without dedicating its telekinetic powers to supporting the weapon, and even then it takes a –4 penalty to attack rolls. It also can’t use its spell-like abilities or fly until it is no longer wielding that weapon.

The beings known through the worlds as contemplatives were once humanoids of extreme intelligence. Upon unlocking exceptional psychic powers, they deliberately evolved their brains, to the detriment of their bodies. Now, contemplatives float along using telekinesis, their atrophied bodies dangling from pulsating brain-sacs.

Contemplatives’ specialized evolution dates back to long ago, and only piecemeal records hint at their original appearance. Were they more interested in power and influence as a species, they likely would have conquered their home planet, but instead, most contemplatives are content to ponder the multiverse and its secrets. Contemplatives scholars are universally welcomed in laboratories, research facilities, and universities throughout the galaxy, making them among the most prolific academic authors. Those who turn their minds to more worldly pursuits are rare, yet it is small cabals of such financial masterminds and political theorists that have best exploited the recent economic downturn. These moguls have purchased large swaths of the planet’s real estate, ruling as silent overlords of ghost towns and thriving neighborhoods alike.

Although contemplatives are known to be extraordinarily intelligent, observant, and confident, their behavior is often jarring to their colleagues of other species. Individual contemplatives often refer to groups of their kindred using the first-person plural, suggesting some degree of racial hivemind, telepathic union, or sacred sense of shared existence. Further supporting this theory is the fact that contemplatives rarely come into conflict with one another, with few instances of intraracial violence in recorded history. Despite contemplatives’ relative peacefulness, other races often perceive them as aloof, overly logical, and emotionally sterile.

Contemplatives are able to speak, though their voices are reedy and soft. Most consider verbal communication rather crude, favoring telepathy. Those who regularly need to speak often wear inexpensive contact speakers that translate their telepathic thoughts into spoken words. They’re also able to sing in keening wails, although they rarely do so except around others of their kind or their most honored colleagues. The few ethnographers who study this behavior directly have compared the songs to religious paeans—an association contemplatives find absurd, in part because most prefer to study faith objectively rather than as worshipers.

Despite their frail appearance, contemplatives are able to survive in unforgiving environments. They find indoor sites far more comfortable, however especially areas that are cool and still, as these conditions facilitate their concentration. When contemplatives do build their own communities, the structures are often windowless and difficult to navigate for those unable to fly.

This page contains Open Game Content used under the Open Game License (OGL).