Pathfinder 2 Zone of Truth Spell

Other Game Systems: Starfinder Zone Of Truth Spell

Zone of Truth

SPELL 3
UNCOMMON ENCHANTMENT MENTAL

Traditions divine, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Area 20-foot burst

Saving Throw Will

Duration 10 minutes


You designate an area in which creatures are compelled to speak only truth. Creatures within or entering the area have difficulty lying. Each potentially affected creature must attempt a Will save when the spell is cast or when the creature first enters the area. It uses the results of this initial save if it leaves and reenters the area. Affected creatures are aware of this enchantment; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth.

Critical Success The target is unaffected.

Success The target takes a –2 status penalty to Deception checks.

Failure The target can’t speak any deliberate and intentional lies, and it takes a –2 status penalty to Deception checks.

Critical Failure The target can’t speak any deliberate and intentional lies and takes a –4 status penalty to Deception checks.


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Section 15: Copyright Notice

Pathfinder Advanced Player's Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.