Pathfinder 2 Zealous Conviction Spell

Zealous Conviction

SPELL 6
ENCHANTMENT

Traditions divine, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets up to 10 willing creatures

Duration 10 minutes


You bypass your targets’ rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell’s effects on itself entirely.


Heightened (9th) The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.


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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.