Pathfinder 2 Wind Walk Spell
Wind WalkSPELL 8
Cast [10 Minutes] material, somatic, verbal
Targets you and up to five creatures touched
Duration 8 hours
When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind’s direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.