Pathfinder 2 Wind Walk Spell

Wind Walk

SPELL 8
AIR TRANSMUTATION

Traditions primal

Cast [10 Minutes] material, somatic, verbal

Range touch

Targets you and up to five creatures touched

Duration 8 hours


When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind’s direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.


Similar Spells

Air Walk

AIR TRANSMUTATION

Traditions divine, primal

Level 4

Cast [2 Actions] somatic, verbal

Range touch

Targets 1 creature

Duration 5 minutes


Walk on air as though it were solid ground.

Full Details

Wind Jump H

UNCOMMON AIR MONK TRANSMUTATION

Level 5

Cast [1 Action] verbal

Duration 1 minute


Full Details

Stormwind Flight H

UNCOMMON AIR DRUID TRANSMUTATION

Level 4

Cast [2 Actions] somatic, verbal

Duration 1 minute


Full Details

Disperse Into Air

UNCOMMON AIR CLERIC POLYMORPH TRANSMUTATION

Domain air

Level 4

Cast [Reaction] somatic

Trigger You take damage from an enemy or a hazard.


Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.